(International Product Planning ©25)

Hypergryph

Protected

(Introduction)

On the Arknights Traditional Chinese team I ran the localisation pipeline behind video and image assets, built the references that let artists get it right the first time, and turned community signals into dashboards the team could act on.

Hypergryph cover

(Project)

Keeping a live game's voice consistent across a new market

(Client)

Hypergryph

(Year)

©25

(Role)

International Product Planning

(Scope)

Game Operation, Localization QA, Workflow Design

(Note)

Sensitive details are anonymised under NDA.

(Protected case study)

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